

In the Multi-Pixel Filtering sub-section:įilter set the Filter to either Gauss (smooth), Mitchell (sharp) or Lanczos (sharper)įor detail on Anti-Aliasing settings, refer to Anti Aliasing Settings.Īccuracy increase the accuracy when needed. Max Sample Level try to leave it at 1 only set the Max Sample Level to 2 for really high quality or when you have very fine details in textures, causing a moire effect. Increase the image resolution to your final resolution or a resolution one step smaller.Īnti-aliasing Contrast set the Anti-aliasing Contrast to 0.05 Tuning the Render Settings for better quality Refer to the Physical Sun and Sky tutorial. The exposure of the camera is controlled by the mia_exposure_control node, also known as Tone Mapper. Don't change the Sun or Sky intensity or Final Gather scale!. If your image is too bright or dark, you should change the exposure settings of your camera. If your image is too bright or dark, you should change the IBL parameters and/or the Final Gather scale. Refer to the corresponding tutorials for details. It depends on the type of environment you're using. If your image is too bright or too dark, you need to tune your settings. Preview settings should be sufficient to assess the light setup. The quality will probably be mediocre, but that is something to solve later on. Note that these settings are for preview renderings.

Refer to the Final Gather page for details on these settings. Point Density set the Point Density to 0.6 Point Interpolation set the Point Interpolation to 40 Physically accurateĪccuracy set the accuracy to 20 for initial renderings Using the Physical Sky is covered in MR Using the Physical Sun and Sky environment. Mental Ray has a built-in Physical Sun ans Sky system which is physically accurate, provided you are using MIA materials.
MENTAL RAY FOR MAYA 2016 SETTINGS PRO
Pro more control to create your own styleĬon more work to set up, a little more complex to control This is covered in detail in MR Basic Final Gather using Image Based Lighting (IBL). This would involve creating and IBL sky-dome and directional light for the sunlight. Afterwards you can return to this tutorial to continue.
MENTAL RAY FOR MAYA 2016 SETTINGS HOW TO
Please refer to the corresponding tutorial to learn how to make your setup. There are two main options: Image Based Lighting (IBL) and the Physical Sun and Sky. There is a shortcut to enable Final Gather, located at the top of the Mental Ray tab in the Render Settings, in the section Rendering features.Ĭhoosing a setup for your environment and sunlight
